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Special Blue Utsusemi Error!
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 02:15:47
Downloaded ffxistyle, ffxiUImod, and ffxicartography and have them all installed and running fine except the new "special blue utsusemi" icon as well as visitant status is coming up as BCNM entrance symbol and says "Please Debug".
I can't find any help on the forums for this, and was wondering if anyone had this problem and knows how to fix it basically. Thanks in advance.
Caitsith.Enygma
Server: Caitsith
Game: FFXI
Posts: 143
By Caitsith.Enygma 2010-08-31 02:23:19
I'm not sure, it works fine for me. I have heard of others having this problem tho, ill have to ask them how they fixed after maint
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 02:23:33
SE removed the utsusemi icon and gave everyone a shadow counter. Since then the icon has been broken, but it is fixed here. Place the 57.dat file in the
C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM
and that should fix it.
Bismarck.Osaia
Server: Bismarck
Game: FFXI
Posts: 367
By Bismarck.Osaia 2010-08-31 02:25:44
Thanks alot. I was having this EXACT same problem. I will try this fix after the update.
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 02:33:17
Hades.Triet said: SE removed the utsusemi icon and gave everyone a shadow counter. Since then the icon has been broken, but it is fixed here. Place the 57.dat file in the C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM and that should fix it.
I downloaded extracted the rom file inside the normal screen inside my final fantasy folder in the playonline program files. Is that good? it should be fixed now yes?
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 02:42:42
Bismarck.Toabea said: Hades.Triet said: SE removed the utsusemi icon and gave everyone a shadow counter. Since then the icon has been broken, but it is fixed here. Place the 57.dat file in the C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM and that should fix it.
I downloaded extracted the rom file inside the normal screen inside my final fantasy folder in the playonline program files. Is that good? it should be fixed now yes? Should be all you need to do. When I first did it, it wasn't working for me, but I just kept replacing the same file again and again, re-downloading, until it worked. (He updated it several times in between then) So it should work. If it doesn't try adjusting your screen resolution (or whatever it is) in the Menu->Config->Misc 2 (not sure if you'll need to re-log for this).
Also, if you want to save shihei, switch to NIN and use Yonin and cast Utsusemi and see if it worked. (You should see a 4, or a 3, depending on which you casted) I'll be back on a little later if you test it out and it doesn't work just post here and we'll try to resolve the issue^^
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 02:44:47
thanks a ton man!
Fenrir.Krazyrs
Server: Fenrir
Game: FFXI
Posts: 716
By Fenrir.Krazyrs 2010-08-31 02:58:19
Hades.Triet said: SE removed the utsusemi icon and gave everyone a shadow counter. Since then the icon has been broken, but it is fixed here. Place the 57.dat file in the
C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM
and that should fix it.
and for windower users running statustimer
make sure u have v1.00
and open init.txt
under
load statustimer
add
.st setposy Y (Y being 74 for me running windowed in 1440x900)
will move status timer down so u can see the number for shadows left and/or finishing moves with dnc or /dnc
[+]
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 11:16:53
add it as ".st setposy Y (Y being 74 for me running windowed in 1440x900)" exactly?
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 11:19:44
press the insert key (to open he windower interface thingy and then type
"st setpos Y 74"
this will move the StatusTimer down a little so you can see the number of shadows left more clearly.
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 11:21:26
ok thanks! did the update screw with any of these dat files? im downloading it now
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 11:23:06
Nah, none of mine are affected. Plug-ins that I am running still work normally too.
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 11:24:47
Also sorry to bug, but visitant status was getting the debug error also, i hope that ROM folder fixed it too.
Lakshmi.Icari
Server: Lakshmi
Game: FFXI
Posts: 54
By Lakshmi.Icari 2010-08-31 11:31:14
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 11:34:42
where do you stick 57.dat file for those?
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 11:35:15
Lakshmi.Mabrook said: So the "st setposy Y 74" will permanently move the timer down or I gotta do it every time i log on?
Unless ofc i put it in the init.txt though, but how would it look like in there, same thing? I had to type that in every time I logged in. I don't think it is permanent. I haven't quite figured that out yet.
Bismarck.Toabea said: Also sorry to bug, but visitant status was getting the debug error also, i hope that ROM folder fixed it too. Yes, that is fixed as well. It's like an yellowish-orangeish circle icon.
Fenrir.Krazyrs
Server: Fenrir
Game: FFXI
Posts: 716
By Fenrir.Krazyrs 2010-08-31 11:37:49
the bulk of my init.txt file looks like this
load TParty
load addtochat
load CFHprotect
load Distance
load Recast
load LightLuggage
load TimeStamp
.timestamp color 99
load DrawDistance
.drawdistance set 1
load SSOrganizer
load ConsoleBG
//load Logger
load StatusTimer
.st setposy 71
load Silence
load ExpWatch
load ChatMon
load yarnball
.yarnball pos 1150 55
.yarnball FontSize 7
.yarnball WinningStreak 3
.yarnball DncAF 0
load blinkmenot
.bmn combatself off
.bmn combatothers off
.bmn targetself off
.bmn targetothers on
load cancel
load clock
load infobar
load spellcast
load zonetimer
.zt setpos 1150 [1]
.zt setfont "Segoe UI"
.zt setfontsize 7
.zt ignorezone false
is a permanent move so u can see the little number they added in the bottom right corner for shadows remaining
Hades.Triet
Server: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2010-08-31 11:40:19
Ah so that is how you do it then.
just type ".st setposy #" under StatusTimer. Thanks Krazyrs.
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2010-08-31 11:48:06
The only problem with this, is once you do that, your statustimer sits in the way of the people in the /sea list. If you set it to like, 48 or something, it sits at the top of the icon instead, so you can still see what the icon is, how many shadows you have etc. etc. but still see your /sea. I've only just played with this now, so I'll have a play again on rdm tomorrow and see if I can find a number that sits the second line of stats in a nice position between names or something. If not, well at least 48 is only an issue if you have more than a whole line of buffs.
Bismarck.Toabea
Server: Bismarck
Game: FFXI
Posts: 101
By Bismarck.Toabea 2010-08-31 11:55:13
Fenrir.Krazyrs said:
load StatusTimer
.st setposy 71
This isn't working, hasn't moved down at all and thats how i have it.
Quote:
load zonetimer
.zt setpos 1150 [1]
.zt setfont "Segoe UI"
.zt setfontsize 7
.zt ignorezone false
what does this do?
Fenrir.Krazyrs
Server: Fenrir
Game: FFXI
Posts: 716
By Fenrir.Krazyrs 2010-08-31 11:58:39
there is a way to just remove it from said icon
open the statusdata.txt file and arrange like so
Windower > Plugins > Statusdata
------------------------------------------------------------
//Place any user desired durations in this file.
//You can also change the display name if you like.
//For IDs, look in resources.xml or online.
//You can also use the "toggleextinfo" command in StatusTimer to see the IDs of your current buffs.
//Format: <status name>,<status ID>,<default duration in seconds>,<alternate duration in seconds>
//If default duration is 0 (zero) or not given, time will always count up
//If default duration is -1, time will not be displayed
//If alternate duration is less than 1 or not given, it will be ignored
//Use two slashes (//) or a semi-colon (;) in front of the lines if you want them ignored
//Blink is included as a format demonstration, along with it needing an
//alternate duration value (300 = 5 min = Blink, 900 = 15 min = Aerial Armor)
Blink,36,300,900
Copy Image,66,-1
Copy Image,444,-1
Copy Image,445,-1
Copy Image,446,-1
------------------------------------------------------------
zonetimer is ideal for timed events, nyzul, einherjar etc
or just resetting it after u kill a NM u been farmin
Fenrir.Krazyrs
Server: Fenrir
Game: FFXI
Posts: 716
By Fenrir.Krazyrs 2010-08-31 12:02:19
make sure u have v1.00 from windower.net
i had v.97 from a bit ago and u cant move the timers on it
i had to update b4 they moved
Finishing Move would be 381~385 with same concept of CopyImage
Finishing Move,381,-1
382
383
384
385
Downloaded ffxistyle, ffxiUImod, and ffxicartography and have them all installed and running fine except the new "special blue utsusemi" icon as well as visitant status is coming up as BCNM entrance symbol and says "Please Debug".
I can't find any help on the forums for this, and was wondering if anyone had this problem and knows how to fix it basically. Thanks in advance.
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