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Eorzeapedia Slams Gameinformer For Snubbing XIV At |
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Eorzeapedia slams Gameinformer for snubbing XIV at
OP why you linking me to a QQ article?
Whomever wrote it must have like a vat full of tears by now. I think GI isn't including ***about it because they doubt it's going to be released the day that they say it will, because...well they often don't. I stopped getting game magazines a long, long time ago. I realized one day after sifting through the 20 pages in-a-row of ads, that that's all the articles really were. Advertisements. The games they were raving about often times sucked, were way over-hyped, or flat out didn't happen(Dead Rush anyone?). That's why certain game stores push subscriptions to their own home brand of magazine; yeah, I wanna pay a yearly subscription fee for 116 pages of ads.
Cerberus.Rayik said: I stopped getting game magazines a long, long time ago. I realized one day after sifting through the 20 pages in-a-row of ads, that that's all the articles really were. Advertisements. The games they were raving about often times sucked, were way over-hyped, or flat out didn't happen(Dead Rush anyone?). That's why certain game stores push subscriptions to their own home brand of magazine; yeah, I wanna pay a yearly subscription fee for 116 pages of ads. <.< In their defense, if anyone had told me a bazillion-dollar AAA MMO that's been in development for many, many years, was still trying to keep their servers up longer than 20 minutes 8-10 weeks before launch day, I would write them off too.
I know that SE is working very hard, and commend them for it. If they pull it off, they all deserve raises and about 3 months of comp time. But if Sep 30th is really launch day, they are very, very behind the usual development curve for an MMO. They should have been in stable, no-invite-needed, always-up open beta in March or April at the latest. They should probably be in code freeze on most features by this point, just to get infrastructure needs figured out and settled. And they should not be making dramatic changes to things like the combat system 7 weeks before launch day. (More like 5, with launch buffer.) MMO's only get one chance at launch. If your launch goes poorly, crashes, is buggy, or otherwise incomplete, you don't get to come back three months later and convince people to try again. If you get slammed in the press and community for having a crappy product on Day 0, your game is doomed. EQ2, Anarchy Online, SWG -- games that suffer rocky launches never manage to regain their ideal subscription trajectories. I really really hope SE is willing to delay launch if necessary, instead of pushing something sketchy out the door. Shiva.Snojoe said: Yeah, GI is totally in bed with Blizzard and sucking WoW off like Anna Nicole used to, but in all reality, I think both sides are pretty much right in their stances. Not all game players play MMOs, but all MMO players play games. I really lol'd at this. Does it sometimes also make you think, that maybe GI is somehow syphoning off somewhere in mmo-land that maybe there may be some corporate pay offs or kickbacks, and GI makes their money off promoting WOW. I somehow doubt they make their money, just by lilttle editorials and such. FF14's success or failure will have no effect on FF11's projected lifetime as long as it remains profitable.
All MMO's have predictable life cycle graphs, and typically have subscriber numbers that mimic urban center population distribution. This stuff is a pretty well-defined science at this point. Once the game's been around for awhile and the math has taken over, the individual opinions of the user base are, surprisingly, mostly irrelevant. FF games have never been bad, just some are worse than other FF. And you can only tell after playing it. Online video game sites or magazines often gave a good mark to games I just hated (metalgear ... 10/10 for a game with 5 hours of gameplay and 30 hours of cinematics, ... really ? ) and conversely. I mean some snow board game they praised are just worse than the snow board mini-game in FF7's Gold Saucer. 90% of the games on consoles are utter ***, and I'm certain FFXIV will belong to the last 10%, like always.
GameInformer had a story on FFXIV anyway. Good luck trying to find anything on FFXI in GI though.
Leviathan.Pimpchan said: FF games have never been bad, just some are worse than other FF. And you can only tell after playing it. Online video game sites or magazines often gave a good mark to games I just hated (metalgear ... 10/10 for a game with 5 hours of gameplay and 30 hours of cinematics, ... really ? ) and conversely. I mean some snow board game they praised are just worse than the snow board mini-game in FF7's Gold Saucer. 90% of the games on consoles are utter ***, and I'm certain FFXIV will belong to the last 10%, like always. Leviathan.Pimpchan said: FF games have never been bad, just some are worse than other FF. And you can only tell after playing it. Online video game sites or magazines often gave a good mark to games I just hated (metalgear ... 10/10 for a game with 5 hours of gameplay and 30 hours of cinematics, ... really ? ) and conversely. I mean some snow board game they praised are just worse than the snow board mini-game in FF7's Gold Saucer. 90% of the games on consoles are utter ***, and I'm certain FFXIV will belong to the last 10%, like always. it was a fun portable time killer. also. has anyone heard of "Eorzeapedia" before this? I think it's funny they made a whole argument and then another counter argument against GI when GI isn't going to give a ***what they say. Lakshmi.Jaerik said: In their defense, if anyone had told me a bazillion-dollar AAA MMO that's been in development for many, many years, was still trying to keep their servers up longer than 20 minutes 8-10 weeks before launch day, I would write them off too. I know that SE is working very hard, and commend them for it. If they pull it off, they all deserve raises and about 3 months of comp time. But if Sep 30th is really launch day, they are very, very behind the usual development curve for an MMO. They should have been in stable, no-invite-needed, always-up open beta in March or April at the latest. They should probably be in code freeze on most features by this point, just to get infrastructure needs figured out and settled. And they should not be making dramatic changes to things like the combat system 7 weeks before launch day. (More like 5, with launch buffer.) MMO's only get one chance at launch. If your launch goes poorly, crashes, is buggy, or otherwise incomplete, you don't get to come back three months later and convince people to try again. If you get slammed in the press and community for having a crappy product on Day 0, your game is doomed. EQ2, Anarchy Online, SWG -- games that suffer rocky launches never manage to regain their ideal subscription trajectories. I really really hope SE is willing to delay launch if necessary, instead of pushing something sketchy out the door. |
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