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Sanguine Blade
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 11:34:29
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Anyone have formulas for it that work?

Currently working on making them but having some issues.

Started by seeing smallest increase in dmg I can get... which is 2 so clearly ftp of 2 since I have 0 mab and no mnd mods.

So far shown that even on lvl 1 mobs str, mnd, and int affect dmg.

Been testing str but it's been weird. Over a 60 change str I got 32 dmg change so 16 base so about .266 str mod. And doing ws 1 str at a time it pretty much always takes 3 or 4 increase in str to increase dmg.

Heres where it gets weird. Randomly it sometimes takes 6 or 7. Which makes no sense to me. Anyone got any ideas why it would do that?

Anyways I'll continue to put more as I do more.

Seems int is 1.0 (mostly likely just dint)
 Bismarck.Dracondria
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By Bismarck.Dracondria 2010-07-25 11:48:00
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Isn't there a lot on BG about this in the "new WS" thread?
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 11:54:30
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Idk I don't really do BG.

It's highly unorganized to say the least
 Bismarck.Altar
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By Bismarck.Altar 2010-07-25 12:14:36
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Direct link for you Dasva. I believe this is pretty much the most known on Sanguine Blade. Rena of BG:

http://www.bluegartr.com/forum/showthread.php?p=3915356
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-25 12:15:05
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Rena said:
Finished up Sanguine Blade damage testing. Primary mod is INT, with a 2.0 multiplier. fTP is 2.0. Secondary mods are 30% STR and 50% MND.
From the WS thread.

Reason it would take more STR is probably alpha - are you using 0.85?
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 12:29:14
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I wasn't even using an alpha. I wasn't even using a certain mod values. Effectively I was trying to find alpha*mod value.


I was increasing str 1 at a time noting when dmg increases.

And for the most part it goes in 3s and 4s. But once it took 6 and another took 7. Which is what is making me wtf.

Also I only tested over 60 str but .255 is pretty close to .266 so seems close enough.

 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-25 12:41:35
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Ramuh.Dasva said:
And for the most part it goes in 3s and 4s. But once it took 6 and another took 7. Which is what is making me wtf.
Alpha flooring, shouldn't be all that surprising. Your 6 STR value involved a WSC of x.2 increasing to (x+2).0 with floor((x+1)*0.85)=floor(x*0.85). 7 STR involved an x.0 or x.1 value with the same characteristic. Terrible way of writing it but you get the idea. Easily enough checked by totalling up WSC - if I'm wrong by all means let me know, might mean Rena's values are slightly off. Motenten's current Tornado Kick estimates are /1024 values, maybe other WS this update have the same thing going on.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 12:47:45
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Not sure I get what you are saying.

Too much words with math.

I think what you are saying is it floors after the 30% and then again after alpha factoring which I didn't know and stupidly complicates things
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-25 12:51:25
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Ramuh.Dasva said:
Not sure I get what you are saying.

Too much words with math.

I think what you are saying is it floors after the 30% and then again after alpha factoring which I didn't know and stupidly complicates things
Correct and yes it does.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 12:55:42
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Also I don't really get why they put in the whole int has a 2.0 multiplier when ftp is 2.0. For simplicities sake (and because normal magical ws don't have a int multiplier) I'd just add int to the wsc and base dmg. Well lets see how high I can reasonable push this as it seems worthwhile to do so
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-25 12:59:03
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fINT comes after fTP

http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 13:12:21
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I know that. But for ease of math.

Also even the most basic of testing will show you it uses dint instead of fint. And that as far as I can tell doesn't have a cap on it.

There are a couple of reasons I say this.

1. Every int I added always added exactly 2 dmg over a range of 31 int. If it used fint AND it came after ftp it would take +4 int to increase dmg by 2.

2. According to that fint caps at 24dint.

Fighting lvl -1 mobs with which I floored to 1 int with sound blast I still got increases in dmg all the way up to 102 int.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-25 13:21:28
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Yeah using that alpha, ftp and ws mod values it's coming out perfectly using making sure to floor wsc twice like discussed.

MAB*ftp*(dint + lvl + 2 + wsc).

Well I assume day/weather might be in there too
necroskull Necro Bump Detected! [47 days between previous and next post]
 Ramuh.Dasva
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By Ramuh.Dasva 2010-09-10 08:15:50
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Retested since update. I'm still at 80 so I don't know about alpha changes at higher lvls or if the lvl factor caps but...

Formula is more or less the same but since ftp changed gotta put dint outside it. Ftp is now 2.75.

Everything else seems the same from the testing I've done. I've swapped out lots of gear/spells for various differences in all the stats and all the dmgs have come out spot on.



(MAB)*{(2*dint) +(ftp*(lvl + 2 + wsc))}
 Caitsith.Jar
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By Caitsith.Jar 2010-09-13 17:04:53
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Ramuh.Dasva said:
Yeah using that alpha, ftp and ws mod values it's coming out perfectly using making sure to floor wsc twice like discussed.

MAB*ftp*(dint + lvl + 2 + wsc).

Well I assume day/weather might be in there too
i tested that right off the bat and its a no to day/weather buffs
Ramuh.Dasva said:

(MAB)*{(2*dint) +(ftp*(lvl + 2 + wsc))}

let the gear testing and rating commence!
 Ramuh.Dasva
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By Ramuh.Dasva 2010-09-13 17:07:00
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They might have changed it... but before lightday definitely lowered my dmg occasionally
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-09-13 17:07:37
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Day/weather definitely had an effect last I saw.
 Caitsith.Jar
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By Caitsith.Jar 2010-09-13 17:19:41
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oh I tested with obi my mistake thought i said that lol
 Ramuh.Dasva
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By Ramuh.Dasva 2010-09-13 17:25:05
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Ah wtf just found out my rdm can't get it natively... instead I have to use certain subjobs including 1 that has less skill than rdm. And 3 that have crap for int and no MAB.

I am dissapoint
 Caitsith.Jar
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By Caitsith.Jar 2010-09-13 17:59:46
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ok im having a tard day i cant get this formula to work in the c++ program i made so hell if ima do it manually

Teal or jets? whats better lol

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