DRK June Update.

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DRK june update.
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By darkchildv86 2010-06-17 11:15:40
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Quetzalcoatl.Volkom said:
Bahamut.Satanas said:
darkchildv86 said:
so uhh...nobody even noticed that every 5 mins drk can self sc and mb with /sam? am i the only drk that sees the possibility here?
Cerberus.Excelior said:
About the only thing im excited about is being able to solo darkness with sekkanoki. Then I can MB my drain II and maybe get 100 TP back >.>
glasses, do you need them?

ok i get it i missed a 1 line post
 Odin.Zicdeh
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By Odin.Zicdeh 2010-06-17 11:16:21
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Cerberus.Excelior said:
Ok so I was going to ***/speculate about this udpate for drk with my other drk friends. Then I realized I don't know any other career drks on my server.


Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.

Occult Acumen DRK Lv.45
Grants bonus TP when dealing damage with elemental or dark magic.



Aspir II: DRK Lv.78
Stone III: DRK Lv.76
Water III: DRK Lv.80


Anyone here remotely hopeful v.v?

All this is entirely dependent on Occult Acumen. One has to wonder how the bonus TP will work. Is it going to be static? Is it going to be dynamic based on DMG?

I wish that Nether Void recast was low enough to keep it with 1 absorb Spell full time. 5minutes is a little much. I mean, if it does something like Double the Absorb Potency, that's pretty massive. Stock absorb STR is +18 so double is +36 to absorbs, which is what? Like +27 Attack?
 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-06-17 11:16:28
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You know..can work with people in your party.../shrug
get a sam to close/open weaponskills while you can open/close them...then do MB drain II or w/e.
 Odin.Zicdeh
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By Odin.Zicdeh 2010-06-17 11:21:14
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Cerberus.Excelior said:
Siren.Vise said:
I dont get why all the people QQ about DRK and magic. Dark has magic to be used its what makes if diffrent from the other DD jobs. I know I use em, ***I even nuke statues in dynamis. Honestly if you want a pure melee job try WAR or SAM I am really looking forward to these

Well the issue isn't the magic. If drk could cast elemental nukes and land them as reliably as a rdm blm or sch then it would be useful. Fact is drk can't land anything without a stave Or Liberator and a stave Or Liberator means you can't DD. So basically our magic does nothing because its resisted against anything beyond merit party mobs.


Fix'd


SE should have made it so that DRK gains TP by Stunning enemy weapon skills.

Alas, it seems DRK will forever be stuck as a Scythe Wielding warrior without innate Berserk.
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 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-17 11:23:03
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I was talking about MB Drain II. The only 2 skillchains that DRK can do for this is Darkness (Apocalypse only) or Compression.
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By Alexander.Rabond 2010-06-17 11:29:09
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Hmm i smell drain III for the next update. woot aspir II
 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-06-17 11:29:23
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tempest belt...6% haste with wind weather
drk/sch at 90! go go go lol /fail =(
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 Cerberus.Excelior
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By Cerberus.Excelior 2010-06-17 12:17:11
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I was talking about apocalypse for me at least. Cata > cata + darkness. I didntl ook up any other skill chains.

Yea I guess liberator would be justifiable to an extent. I would really like to see an update that gives a job trait with like +40 magic accuracy or something. It would really remake this job.
 Cerberus.Alzeroth
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By Cerberus.Alzeroth 2010-06-17 12:26:03
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Yeah DRK could really use a remake,
maybe make it a more effective melee job :)
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By Valefor.Ivaan 2010-06-17 12:44:23
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At first i was like meh this isnt to impressive.


Then i kept reading and i was like wow thank you SE very much


The changes might not be to clear bc we dont know how effective they are, but a few things will make a big difference

/sam drk can not only self skillchain but self magic burst, and with the magic burst we get extra tp.

we get tp for stun drain asb tp bio which are all spells casted quite frequently if you do play drk right.

aspir 2 will rock because now we can recover even more mp by ourselves with 2 aspir spells, as well as gain tp for doing it.


Assuming we get 3 tp for casting spells, similar to when we take physical dmg, then ths will be godly.

If it is 1 tp per spell, it still has the ability to lower your x hit build by one by subbing sam.


Overall, this update for drks may be what we are looking for ^^


As for war sub, with more crit hits we will prob die more but hey, more dmg too.
 Asura.Dameshi
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By Asura.Dameshi 2010-06-17 12:45:46
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Valefor.Ivaan said:
we get tp for stun drain asb tp bio which are all spells casted quite frequently if you do play drk right..
Incorrect. You get TP for damaging spells. Stun will not give tp unfortunately.
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 Valefor.Ivaan
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By Valefor.Ivaan 2010-06-17 12:47:36
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o you are right, i read that wrong with excitement lol. well thats still a nice thing to have i would say :)
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By Ifrit.Korebin 2010-06-17 12:59:12
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I am really happy with this new update! Ever since i been playing, i cant remember drk getting anything useful. Now as was said earlier some tier 2 absr. spells would have been godly, or even lengthen the time the stick. To often i get all buffed up with acc str and mnd only to have them wear after the next mob. I really like the way magic dmg give a tp bouns now. I think this is gonna open up drk to alot more roles in game. I guess only time will tell though.
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By Cerberus.Excelior 2010-06-17 13:02:19
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Looks like the best non-relic SC for drk that can provide a MB atm is:

Guill > insurgency > compression > drain II

and for greatsword:

Spinning slash > groundstrike > distortion > water III I guess.
 Ifrit.Korebin
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By Ifrit.Korebin 2010-06-17 13:06:04
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So do you think it would be worth investing in the elemental spells? and capping elemental for drk. I have never had any use for elemental, even when MB i did shitty dmg so i found it a waste of MP unless i was soloing some ep elementals for crystals or something stupid like that.
 Bahamut.Satanas
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By Bahamut.Satanas 2010-06-17 13:18:01
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In my opinion it's a waste, because like I said earlier and many others have said in other DRK threads, casting just gets in the way of doing melee, would would rather MB water iii for <250ish dmg or do 2 swings of 200+ each? Also if I would do sekka I would rather do 2 Guillotines rather than some other combination to SC because most mobs DRK's engage don't last very long.
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By Leviathan.Dubont 2010-06-17 13:24:22
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This update is going to encourage more magic use from DRK, the downside, is that for this magic to be completely beneficial, the DRK must have a magic set along with their other sets. Knowing that over 50% of the player base is lazy as ***, this update won't see use at all and if it does, it will still be completely gimp just like it is now.
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 Ramuh.Thayil
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By Ramuh.Thayil 2010-06-17 13:25:57
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If SE wants us to use our magic more, why not give us Auto Refresh!? Aspir II is nice, but much more suited to BLMs needs (especially with Mana Wall and Convert with /RDM). No way I'm gonna TP in Parade Gorget over my Justice Torque.

However, I am very interested to see what Occult Acumen will give TP-wise with Drain I & II, especially with Nether Void. If it's a DMG:TP ratio I will be happy, but if it's a static proc...

Still, it is an interesting addition to say the least and will require a big change to the way I play.

...guess I should start making an Elemental set. I knew that Abyss Cuirass would come in handy one day!
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By Leviathan.Dubont 2010-06-17 13:28:23
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Ramuh.Thayil said:
If SE wants us to use our magic more, why not give us Auto Refresh!? Aspir II is nice, but much more suited to BLMs needs (especially with Mana Wall and Convert with /RDM). No way I'm gonna TP in Parade Gorget over my Justice Torque.

However, I am very interested to see what Occult Acumen will give TP-wise with Drain I & II, especially with Nether Void. If it's a DMG:TP ratio I will be happy, but if it's a static proc...

Still, it is an interesting addition to say the least and will require a big change to the way I play.

...guess I should start making an Elemental set. I knew that Abyss Cuirass would come in handy one day!
BLM RDM SCH WHM don't have auto refresh, why should drk get it? Just use the chain that gives refresh...
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By Cerberus.Zandra 2010-06-17 13:31:26
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Ramuh.Thayil said:
...guess I should start making an Elemental set. I knew that Abyss Cuirass would come in handy one day!


Amen to THAT!!!
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By Ramuh.Thayil 2010-06-17 13:39:42
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Leviathan.Dubont said:
BLM RDM SCH WHM don't have auto refresh, why should drk get it? Just use the chain that gives refresh...

Valid point, but those are all mage jobs; they have a much bigger MP pool than DRK. Granted, the biggest MP sinks are elemental spells and DRKs won't be using those very often, but using all the other spells adds up quickly.

...still not gonna TP in Parade Gorget. :P
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By Dourid 2010-06-17 14:08:35
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I'm actually excited for this.
Nether Void is what i'm really hoping to see because Dark Seal is near useless. Maybe these two together along with Occult Acumen will be quite a nice combination.
I was definitely calling Aspir II to everyone I knew and to no surprise; here it is. That will be nice in terms of keeping mp practically full 24/7.
As for the tier 3 ele spells..
Ramuh.Thayil said:
I knew that Abyss Cuirass would come in handy one day!
Indeed. I only wished MAB affected drains, then the cuirass would have seen some actual use from me. This may change everything. Tier 2 spells are pretty much fail; i'm curious to see how this goes.
I don't care what anyone says; DRK isn't much without their spells. I'm not too upset that they didn't really add anything that didn't relate to spells because they want to encourage more spell use, but now that I look at the whole picture it's looking pretty nice.
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By Leviathan.Dubont 2010-06-17 14:38:25
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but how many DRKs do you know that actually carry around a full set of equip just for spells? Not many...which is why DRK spells always fail..b/c everyone gimps them. OH DOODZ I HAS E BODY!! *drains for 23hp* FAILLOLOLOLOL

I doubt this update will change that...
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 Bahamut.Satanas
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By Bahamut.Satanas 2010-06-17 14:46:14
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Leviathan.Dubont said:
but how many DRKs do you know that actually carry around a full set of equip just for spells? Not many...which is why DRK spells always fail..b/c everyone gimps them. OH DOODZ I HAS E BODY!! *drains for 23hp* FAILLOLOLOLOL

I doubt this update will change that...

lol well the only mage set up DRK's carry around is their Dark magic skill gear. I doubt many are going to carry INT/macc/MP gear just for the ele spells.
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By Fenrir.Nightfyre 2010-06-17 14:47:27
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Bahamut.Satanas said:
Leviathan.Dubont said:
but how many DRKs do you know that actually carry around a full set of equip just for spells? Not many...which is why DRK spells always fail..b/c everyone gimps them. OH DOODZ I HAS E BODY!! *drains for 23hp* FAILLOLOLOLOL

I doubt this update will change that...

lol well the only mage set up DRK's carry around is their Dark magic skill gear. I doubt many are going to carry INT/macc/MP gear just for the ele spells.
Most don't even carry that...

Also, enfeebling gear? idk
 Leviathan.Dubont
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By Leviathan.Dubont 2010-06-17 14:49:15
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Bahamut.Satanas said:
Leviathan.Dubont said:
but how many DRKs do you know that actually carry around a full set of equip just for spells? Not many...which is why DRK spells always fail..b/c everyone gimps them. OH DOODZ I HAS E BODY!! *drains for 23hp* FAILLOLOLOLOL

I doubt this update will change that...

lol well the only mage set up DRK's carry around is their Dark magic skill gear. I doubt many are going to carry INT/macc/MP gear just for the ele spells.
I can count the number of DRKs with Dark sets that USE THEM, on Leviathan, on one hand. I can also count the number of drks, on leviathan, that actually USE SPELLS on one hand. Nobody, from what I've seen, uses any *** spells which is very upsetting b/c on the off chance that I do go drk, I get lol'd at for casting. "Casting takes away from TP time" yea well *** you buddy I want my extra HP/str/acc/tp/dread spikes lol

Edit: Drks can make decent backup sleepers if you have a lolAB blm that can't sleep ***...
 Bahamut.Satanas
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By Bahamut.Satanas 2010-06-17 14:53:29
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Fenrir.Nightfyre said:
Bahamut.Satanas said:
Leviathan.Dubont said:
but how many DRKs do you know that actually carry around a full set of equip just for spells? Not many...which is why DRK spells always fail..b/c everyone gimps them. OH DOODZ I HAS E BODY!! *drains for 23hp* FAILLOLOLOLOL

I doubt this update will change that...

lol well the only mage set up DRK's carry around is their Dark magic skill gear. I doubt many are going to carry INT/macc/MP gear just for the ele spells.
Most don't even carry that...

Also, enfeebling gear? idk

Well... we call those noobs, no? :)... Capped enfeeble skill of 225 @75 sucks on mobs that are T to IT even with gear to help it out... I myself only use it for solo/low manning when we get a link or so and I will try to bind/sleep II it :)
 Cerberus.Excelior
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By Cerberus.Excelior 2010-06-17 15:18:38
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Well drks magic is not worth casting, I did this math in the other thread:

528 delay scythe -65% haste(what you should be buffed with)
528-65= 184/60= 3 seconds per swing. Casting takes about 1-2 seconds. You basically lose 1 swing worth of TP (16.7% tp) and w/e damage you would have done if u had swung. Drk magic is worth casting in situations where you can not full time melee only.

Also carrying around +drk magic gearsets are useful for before a zerg when u ES drain II but that's about it. Personally I have 7 gear sets I carry with me on drk, bringing a magic damage gear set would just be impossible without massive more inventory.
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By Titan.Gennss 2010-06-17 15:22:50
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Yeah, I get nowhere near that many buffs in any given event. Rarely get the opportunity to truly zerg anything. I see this update as a definite step up for me.

Edit: Lucky if I get hasted. Rarely ever get a march, there are different types of groups / players. Apoc owners are the exception not the rule.
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By Leviathan.Dubont 2010-06-17 15:25:36
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I want an Apoc...but I can't lead a dyna shell and no shell will let me sponser the good *** ; ;
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