|
|
Achievements
Remora.Belius
Server: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2010-02-09 03:43:19
Ahhaha. 165 DAYS of gaming, three 75's later and a bunch of gear hoarding, sea access and I still feel like I haven't really done that much on FFXI.
What about you?
Edit: Thankies for pointing that out!
Server: Hades
Game: FFXI
Posts: 2647
By Hades.Stefanos 2010-02-09 04:07:34
I feel like I haven't done much when I see these people doing HNMs, Ein, etc. Makes me feel small in comparison, lol.
Server: Garuda
Game: FFXI
Posts: 13
By Garuda.Darkfurycult 2010-02-09 05:41:31
lol 3 75's in 165hrs or do you mean 165days
Server: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-02-09 05:44:01
I had fun. That's the best achievement :3
Remora.Belius
Server: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2010-02-09 05:53:52
Oh I'm having fun, but that's a pretty slow progress really.
And I feel the same way Stef, like.. I want to do Ein.. I want to see Odin really badly.
I could have used soo much of the idle time crafting, but really didn't have the gils to support one.
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-09 06:25:13
Remora.Belius said: I want to do Ein.. I want to see Odin really badly.
Einherjar really isn't that hard, it's only T3 chambers that can be difficult and that is really down to luck (what mobs / boss you get). Odin is much easier than almost all T3 chambers, we've never lost to him (/evades jinx).
I don't know about your server, but on ours people are crying out for an Einherjar shell. We get applications all the time to join it and we've got no space left. If your server is anything similar, here's 8 steps to making a successful Einherjar shell:
1. Get a few over 36 people together (40-44 at most. Easily done via shout, as I said, everyone wants an Einherjar linkshell).
2. Ensure a decent number of people have BRD, and know how to do a SV rotation.
3. Ensure a decent number of people have RNG (for Odin). 10 is enough, but the more the better.
4. Get two good PLD's that can main /assist, and quickly (time is your biggest challenge in Einherjar). We always start chambers with two main /assist's (one for each alliance). If mobs have high HP, we simply move to one /assist.
5. Get 3 mules that can be rotated in and out of chambers (this is to allow you to spawn Odin on every 4th run, assuming you clear all chambers).
6. Make sure that your rules work around attendance. You need people to have a feather (key item) from every tier in order to enter Odin. If anyone misses a tier, they can't come and are therefore useless. Kick anyone not above 80%ish attendance (sounds harsh, but seriously, attendance is more important in Einherjar than any other event).
7. Take a RDM/DRK (or 2 if you can spare it) in to every chamber, but most importantly T3's. This has saved us so many times on the bosses.
8. Profit.
Good luck!
By Antonaki 2010-02-09 07:31:11
you can beat all einherjar tiers with 24 if you consider the luck factor, and odin is a joke, can do with 18 easily and you dont need 10 rngs, 3-4 + cor+brd is plenty. depends on your server, if you have an EU player base like ours.. it sucks and getting decent people for that time is even worse, all depends on your play times and what the einherjar LS are like for you. also i know a few dynamis LSs that do einherjar on the side on other servers, maybe look into that.
Carbuncle.Dameshi
Forum Moderator
Server: Carbuncle
Game: FFXI
Posts: 1603
By Carbuncle.Dameshi 2010-02-09 08:53:26
I've had an account on this game going on 3 years now. Granted, I don't play a ton, and for a period of probably 8 months I don't think I played at all, but still :P My achievements? Well...
1 75 (drk)
No sea or sky access
Rank 7 Bastok, 1 for sandy and windy
I've not fully completed any mission set.
Still have 3 jobs that are locked.
I'm on Nyzul 66
I have unlocked insurgency :P
I have a Dynamis Bastok win.
So as you can see, you all have done more than me. Feel free to use this as a confidence boost :)
Server: Hades
Game: FFXI
Posts: 78
By Hades.Amnesia 2010-02-09 09:02:31
I consider almost everything to be an achievement on this game as time goes on. When you first start you believe getting all AF on you 1st job is a achievement, then you learn more about the game and then onto the next one, and so on.
Edit: Nearly 300 days & only 2 lv75's.
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-09 09:27:29
Antonaki said: you can beat all einherjar tiers with 24 if you consider the luck factor, and odin is a joke, can do with 18 easily and you dont need 10 rngs, 3-4 cor brd is plenty. depends on your server, if you have an EU player base like ours.. it sucks and getting decent people for that time is even worse, all depends on your play times and what the einherjar LS are like for you. also i know a few dynamis LSs that do einherjar on the side on other servers, maybe look into that.
Oops, I meant to write "more than enough". Yeah, can do it with much less, but the more the better to try and share out the hate. Also, putting a THF in the RNG party to continuously Collaborator the RNG's in a cycle and plant it back on to tanks works very well too.
You can, as you say, also do it with far less. However it is likely to be T3 chambers which hold them up if they do. The full 36 should mean you almost always clear T3's, short of getting Soulflayer > Slimes > Insert some other horrible mob > KB boss. Everyone loves KB. Meteor anyone?
Remora.Belius
Server: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2010-02-09 14:02:09
So go in, split up, tear the place up and depending on mobs I focus the /assists and boot anyone under 80% attendance?
COR RNG BRD RDM are my primary needs.
How do I work drops out?
If everyone who's going to fight Odin needs to have all feathers, then they must be equally entitled to what Odin has to drop?
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-10 06:31:57
COR aren't very important for most chambers but would certainly help with Odin if used in the right places.
BRD's are important not just for their buffs / 2 hour, but their ability to AoE light based sleep (because so many mobs in Einherjar are resistant to dark magic based sleep spells). It is often very difficult to pull in Eiherjar without linking all / most of the mobs in the chamber.
RNG's are only really needed for Odin, and are not even essential for that, but will make your life one hell of a lot easier.
With regards to drops, how you do them is up to you. You say everyone is entitled... Well yes, but like it or not, you are never going to get everyone at 100% attendance all the time. Everyone has a real life too. Our drops are done by splitting items in to categories:
Aquarian Abj.s
Wyrmal Abj.s
Phatasmal Abj.s
So on... So on...
Then V.fork / Hofud etc are their own category's. It's a 100% point deduction to change category (to stop people jumping ahead of others by changing category), and each item has a % reduction of your points attached to it. Most body pieces are 100% reduction, legs 50%, hands / feet 25% etc. We do Einherjar with another shell, so this system isn't designed by me, but it does generally work.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 06:37:16
Midgardsormr.Dominionix said: COR aren't very important for most chambers but would certainly help with Odin if used in the right places. Midgardsormr.Dominionix said: BRD's are important not just for their buffs / 2 hour, but their ability to AoE light based sleep (because so many mobs in Einherjar are resistant to dark magic based sleep spells
I guess COR is useless comapared to BRD. After all, COR has no light based sleep or buffs. =(
Oh wait...
By Antonaki 2010-02-10 07:00:12
We Midgardsormr.Dominionix said: Antonaki said: you can beat all einherjar tiers with 24 if you consider the luck factor, and odin is a joke, can do with 18 easily and you dont need 10 rngs, 3-4 cor brd is plenty. depends on your server, if you have an EU player base like ours.. it sucks and getting decent people for that time is even worse, all depends on your play times and what the einherjar LS are like for you. also i know a few dynamis LSs that do einherjar on the side on other servers, maybe look into that.
Oops, I meant to write "more than enough". Yeah, can do it with much less, but the more the better to try and share out the hate. Also, putting a THF in the RNG party to continuously Collaborator the RNG's in a cycle and plant it back on to tanks works very well too.
You can, as you say, also do it with far less. However it is likely to be T3 chambers which hold them up if they do. The full 36 should mean you almost always clear T3's, short of getting Soulflayer > Slimes > Insert some other horrible mob > KB boss. Everyone loves KB. Meteor anyone?
We had the lamp broken ready and traded for Odin one time... leader couldnt enter.. "Cannot enter for 1 game day" when we actually managed to enter we 17 manned Odin in just over 20 minutes. was epic.
Carbuncle.Kyhira
Server: Carbuncle
Game: FFXI
Posts: 128
By Carbuncle.Kyhira 2010-02-10 07:02:25
Garuda.Wooooodum said: Midgardsormr.Dominionix said: COR aren't very important for most chambers but would certainly help with Odin if used in the right places. Midgardsormr.Dominionix said: BRD's are important not just for their buffs / 2 hour, but their ability to AoE light based sleep (because so many mobs in Einherjar are resistant to dark magic based sleep spells
I guess COR is useless comapared to BRD. After all, COR has no light based sleep or buffs. =(
Oh wait...
AoE Light shot anyone?
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-10 07:59:58
Carbuncle.Kyhira said: Garuda.Wooooodum said: Midgardsormr.Dominionix said: COR aren't very important for most chambers but would certainly help with Odin if used in the right places. Midgardsormr.Dominionix said: BRD's are important not just for their buffs / 2 hour, but their ability to AoE light based sleep (because so many mobs in Einherjar are resistant to dark magic based sleep spells
I guess COR is useless comapared to BRD. After all, COR has no light based sleep or buffs. =(
Oh wait...
AoE Light shot anyone?
What Kyhira said... Light shot is not AoE.
The reason COR's are not AS useful is whilst they can provide buffs they can not provide crowd control. Bard does both.
Siren.Kuz
Server: Siren
Game: FFXI
Posts: 1936
By Siren.Kuz 2010-02-10 08:03:51
Quote: Midgardsormr.Dominionix said:
COR aren't very important for most chambers but would certainly help with Odin if used in the right places.
I actually LOL'd.
during our Einherjar runs, I pull on COR.
And besides Buffs, Light Based Sleeps, Dispels, etc...
Reset of your parties 2hours during a boss is most certainly important for any Chamber.
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-10 08:05:57
Siren.Kuz said: Quote: Midgardsormr.Dominionix said:
COR aren't very important for most chambers but would certainly help with Odin if used in the right places.
I actually LOL'd.
during our Einherjar runs, I pull on COR.
And besides Buffs, Light Based Sleeps, Dispels, etc...
Reset of your parties 2hours during a boss is most certainly important for any Chamber.
2 hour reset is largely dependant upon luck. I'm by no means saying that COR's are no use in Einherjar. I'm saying given the choice between a BRD or a COR, it's gonna be a BRD every time. Just what works for us...
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 08:13:54
Midgardsormr.Dominionix said: What Kyhira said... Light shot is not AoE.
The reason COR's are not AS useful is whilst they can provide buffs they can not provide crowd control. Bard does both.
Your puller sucks if he's pulling the whole zone at once. Sucks, or is impatient. A few COR's with merrited QD recast go a long, long way.
And you said "COR's not that great", lol. Your own wording. As if COR doesn't have buffs, dispel, etc or something. I could go on about how COR is actually great for Einherhar, but what's the point. Anyone who actually has a vague idea how the job works will see why. =\
I love COR and they are not just some pretty buffer. They're versatile, and shame on any shell who doesn't use them to their potential.
Siren.Kuz
Server: Siren
Game: FFXI
Posts: 1936
By Siren.Kuz 2010-02-10 08:19:23
Garuda.Wooooodum said: Your puller sucks if he's pulling the whole zone at once. Sucks, or is impatient. A few COR's with merrited QD recast go a long, long way. And you said "COR's not that great", lol. Your own wording. As if COR doesn't have buffs, dispel, etc or something.
^^Fact!
Sure, I've had some bad pulls... but I Usually can pull about 3-4 mobs at once. Light Shot two of them on the way back, leaving 1 to 2 to be beaten down.
Wash.Rinse.Repeat.
P.S. 10/10 TIer One Corsair Merits. QD Acc and recast down each 5/5
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-10 08:20:29
Garuda.Wooooodum said: Midgardsormr.Dominionix said: What Kyhira said... Light shot is not AoE.
The reason COR's are not AS useful is whilst they can provide buffs they can not provide crowd control. Bard does both.
Your puller sucks if he's pulling the whole zone at once. Sucks, or is impatient. A few COR's with merrited QD recast go a long, long way.
And you said "COR's not that great", lol. Your own wording. As if COR doesn't have buffs, dispel, etc or something. I could go on about how COR is actually great for Einherhar, but what's the point. Anyone who actually has a vague idea how the job works will see why. =\
If you scroll up, it actually says:
Midgardsormr.Dominionix said: COR aren't very important
Perhaps it was bad wording on my part, and I should have put more emphasis on the word "very".
The purpose of my post to Belius was to give him a basic idea of the essential jobs needed to make successful Einherjar runs on a regular basis. COR (in my opinion, or that of the two linkshells that make up our Einherjar linkshell) is not one of them.
Edit: Broken quote.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 08:21:53
Well don't underestimate a DRK'd Chaos Roll or a WAR'd Fighter's Roll... DRK 11 > 2x Minuet...
Server: Kujata
Game: FFXI
Posts: 928
By Kujata.Argettio 2010-02-10 08:29:33
The einherjar argument is old and pretty boring.
Every melee party needs a BRD without fail
Every melee party needs a RDM or WHM without fail (imo RDM)
Every melee party needs some DDs
Things like COR, DNC, double BRD etc all increase your DDs potential and should be included where possible but they are not necessarily essential for success.
COR can add some extra DD, Crowd control and buffs
DNC can add some extra DD and buffs
BRD can add some extra buffs
So COR would be the first choice to add to you melee party given the choice.
Midgardsormr.Dominionix
Server: Midgardsormr
Game: FFXI
Posts: 34
By Midgardsormr.Dominionix 2010-02-10 08:36:50
Kujata.Argettio said: The einherjar argument is old and pretty boring.
Every melee party needs a BRD without fail
Every melee party needs a RDM or WHM without fail (imo RDM)
Every melee party needs some DDs
Things like COR, DNC, double BRD etc all increase your DDs potential and should be included where possible but they are not necessarily essential for success.
COR can add some extra DD, Crowd control and buffs
DNC can add some extra DD and buffs
BRD can add some extra buffs
So COR would be the first choice to add to you melee party given the choice.
Agreed. ^^
Lakshmi.Holman
Server: Lakshmi
Game: FFXI
Posts: 240
By Lakshmi.Holman 2010-02-17 09:30:51
Kujata.Argettio said: The einherjar argument is old and pretty boring. Every melee party needs a BRD without fail Every melee party needs a RDM or WHM without fail (imo RDM) Every melee party needs some DDs Things like COR, DNC, double BRD etc all increase your DDs potential and should be included where possible but they are not necessarily essential for success. COR can add some extra DD, Crowd control and buffs DNC can add some extra DD and buffs BRD can add some extra buffs So COR would be the first choice to add to you melee party given the choice.
It's more like melee party will fail without good melee.
We run with at least 3 cors 1 in each party,3 dd's, and a bard (Which swaps) in each party.
If at any point you're strapped for good melee put in rangers. Cors are simply awsome if you know how to use them, but if you're a shitty leader you pick shitty setups.
Also, you can pull the whole tear if your bard/sch/blm are good at sleeps and make sure a pld cures them for hate. We have cleared around 20 odins with this setuup with holidays off.
Ahhaha. 165 DAYS of gaming, three 75's later and a bunch of gear hoarding, sea access and I still feel like I haven't really done that much on FFXI.
What about you?
Edit: Thankies for pointing that out!
|
|